We are now going to focus our work on the muscles of the face, trying to sculpt them as accurately as possible. Things should go pretty fast at this stage: don't waste your time on complicated shapes, and keep it simple. The neck muscles are more obvious when it's turned than what it is faced forward, for example. Their role is also to move the head - that's why their visibility changes as the head moves. Use the Smooth brush to soften your work and the Move brush to improve the main form.īlock out the main muscles - those are very strong and pretty massive to sustain the head, so keep that in mind during your work. Once it's done, hold Ctrl and click and drag on the canvas to erase completely your mask and to be able to sculpt everywhere. Use the Move tool to stretch down your selection and to shape the neck. Invert your mask by holding Ctrl and clicking on the canvas. The muscles of the neck also have a strong impact on facial expressions.ĭraw a mask under the head (hold Ctrl and simply draw on your mesh). The neck plays a very important role and puts the head into action. Since it's hard to imagine a head without a decent neck, it seems obvious and indispensable to study those muscles in this training too. Building muscleĪt this stage, the goal is still to build the main foundations and to keep as many shapes as simple as possible. Don't waste your time on details: rough shapes are enough at this stage. Now sculpt the shape of the mouth and block out some of the surrounding muscles. If you observe the nasal area, the bone here is very short and so, obviously, the nostrils and the tip of the nose are made with cartilage and muscles only. Look at the skull under your mesh and see how the bone structure has changed, if indeed it has changed at all. When the shape is basically sculpted, switch to the nose and sculpt the nostrils and the main cartilage areas. Use the Pinch brush on this part if you need it. We are now going to sculpt closed eyes in order to see more clearly the eyelid area. You can add more volume to the eyebrow areas with the Standard or Clay Brush or your preferred sculpting brush it's totally up to you. The skull will help you to sculpt each of these elements more accurately, so keep an eye on it through your mesh as you sculpt. Once the main shape is roughly adjusted on the skull, you can start to shape the eyes and the nose.
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